- #Kokono dreadnought destroyer how to
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I had some connection problems in the process of uploading, so if any thing's wrong, lemme know. List on changes in the readme of the standard version. Mass Effect 3 - Ashley Williams - standard | collector's editionĪlways credit these original owners of the model, if you're using it anywhere. Mass Effect 3 and its assets belong to Electronic Arts and BioWare.Īlways credit the original owners of the model if you're using it anywhere.Īmazing!!!!!, thanks a lot, incredible work :) :yah: :yah: I am in the process of figuring out the problem. Oh! and one more thing! the Mirror textures are glitched at the moment. However, they were nothing important so it shouldn't be that much of an issue.
#Kokono dreadnought destroyer how to
There were a couple meshes I could not figure out how to extract from the game.
#Kokono dreadnought destroyer download
They are all included in the download but you have to load them one at a time into XNALara for the cabin to be complete. This is a rather large file and ease the conversion process from 3DS Max to XNALara I had split the room into five separate files. Interior Normandy SR2 Shepard's Cabin () from Mass Effect 3 Noob question: your XNALara is set to "Rotate" or "Move" in the bones control? Harbinger is here BioD_End001_900Facilityĭestroyer is here: BioD_End001_780APCArrival If you want, you can use the texture from my models (because i do some changes in the textures, XD)įor the sovereign class, you can use the model from here : BioD_ProEar_140Invasion (because other models from other archives, are less quality models) If no one has a problem, I'd like to do a rigged version of the Reapers.Īctually planned to do them on my nights off (wed + thurs) (Well, in the sovereign and harbinger i try many time, in the destroyer only one, because the destroyer model is compose by 4 mesh, and 3 of them in my computer take, each, about 15 minutes in load -.-) In Blender work fine, but in xnalara not. The bones when i rotate, move to the infinite or lost the part, XD. I'm sorry, i try many times to do, following tutorials, but i can't, always have the same problem :(: he is not in the style of DW but who cares! :p Thanks :hug: No need to credit me, use it as much as you want but not for porn.įinally abither DW character. vThpyTdy1HnXe-trDPg9RcxvsmiWy_R75iUqCwQ/FrontMissionEvolved_Adela.jpg?psid=1 Property of Double Helix Games and Square EnixĭOWNLOAD (!113#cid=C43C8698DBC9E2FB&id=C43C8698DBC9E2FB!329) z3geYzuM5BUUykZNhlTe1rXNHgmqwTBmqRJfU8A/FrontMissionEvolved_Pia.jpg?psid=1 In game too,dependeing on the lighting I think:
#Kokono dreadnought destroyer skin
Now,in her MK9 render she's even more light skinned ( at_jade_atomhawk_picture_image_digital_art.jpg),bu t when you extract the maps from the game,her skin looks darker (). Started really dark () then went a tad lighter () in the next game. Yeah,Jade's skintone was always a subject of debates.precisely for not being consistent :) Sometimes she's much darker than Kitana or Mileena & other times she's only slightly darker it all depends on the artist's personal point of view on her